TTRPG charecters I'm currently playing:
Mar. 28th, 2021 09:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Chell, 1st level iron golem in a heavily house-ruled pathfinder campaign; the scion of an ancient civilization who eventually realized she could just ... walk away from her guard-post (which had been submerged in water for several thousand years at that stage), and her creators couldn't tell her otherwise (being dead).
[name pending], a shadowrun (cyberpunk urban-fantasy game) mystic adept waiting on her first session. A up-and-coming healer who got infected with the ghoul virus during her post-graduation attempts to do medical aid for third-world countries who managed to convert the family prestige into not-going-insane-from-hunger-for-human-flesh but not, like, being acknowledged by her family ever again and who now lives in the basement of an abandoned mall and does medical work for people too desperate to worry about how their doctor is an unlicensed monster who wants to eat the trimmings.
Amadeus Von Visio, a cartoonishly evil aristocrat built as a Keeper of Gardens (a class-analogue thematically revolving around investing yourself in a place to transform it and create minions) in Chuubo's Marvelous Wish-Granting Engine. He's capricious and his family training leans towards the high-fantasy-evil-overlord toolkit but he's basically a good kid at heart.
Gyneres Anirin, a Air-Aspected Dragonblood in Exalted, built towards crafting and social skills, who is the grumpy hard-working straight woman (well, teenager) to a party of substantially more risk-taking teenagers as they joy-ride around creation and skip classes at the finest academy in the scarlet empire.
Alexandria, a prime (magic-about-magic) mage in Mage the Awakening who is trying to figure out out to integrate occult principles into her urbanist ideals. (And mostly ending up dragged around by magical shenanigans)
(Because I have no sense of time-management, I'm also *running* two games on top of this; fallen tower, my play-by-post D&D megadungeon where players (currently: three going on four parties) delve into the masive ruins below an adventurer-infested city, and catalogue of miracles, a house-ruled-on-the-fly but broadly world of darkness based urban fantasy game where I run a grab-every-cool-idea-I've-ever-seen setting designed to enable players to explore the cool magic and generally experience the emotion of "wow wouldn't it be great if magic was real". )
[name pending], a shadowrun (cyberpunk urban-fantasy game) mystic adept waiting on her first session. A up-and-coming healer who got infected with the ghoul virus during her post-graduation attempts to do medical aid for third-world countries who managed to convert the family prestige into not-going-insane-from-hunger-for-human-flesh but not, like, being acknowledged by her family ever again and who now lives in the basement of an abandoned mall and does medical work for people too desperate to worry about how their doctor is an unlicensed monster who wants to eat the trimmings.
Amadeus Von Visio, a cartoonishly evil aristocrat built as a Keeper of Gardens (a class-analogue thematically revolving around investing yourself in a place to transform it and create minions) in Chuubo's Marvelous Wish-Granting Engine. He's capricious and his family training leans towards the high-fantasy-evil-overlord toolkit but he's basically a good kid at heart.
Gyneres Anirin, a Air-Aspected Dragonblood in Exalted, built towards crafting and social skills, who is the grumpy hard-working straight woman (well, teenager) to a party of substantially more risk-taking teenagers as they joy-ride around creation and skip classes at the finest academy in the scarlet empire.
Alexandria, a prime (magic-about-magic) mage in Mage the Awakening who is trying to figure out out to integrate occult principles into her urbanist ideals. (And mostly ending up dragged around by magical shenanigans)
(Because I have no sense of time-management, I'm also *running* two games on top of this; fallen tower, my play-by-post D&D megadungeon where players (currently: three going on four parties) delve into the masive ruins below an adventurer-infested city, and catalogue of miracles, a house-ruled-on-the-fly but broadly world of darkness based urban fantasy game where I run a grab-every-cool-idea-I've-ever-seen setting designed to enable players to explore the cool magic and generally experience the emotion of "wow wouldn't it be great if magic was real". )
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Date: 2021-03-28 02:59 pm (UTC)I like the sound of your play-by-post D&D setting, too. How exactly does that work?
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Date: 2021-03-30 05:31 am (UTC)Fallen Tower is a great game! It's run on discord, where I have separate channels for each party and so forth. People post in there when they have the time and attention for it, so it's a bit of a background hum of stuff going on for me. I def need to spend more time doing prep for it and generally running it, but it generally moves *very* slowly (the oldest party is getting on for a year old and is about halfway through 2nd level). All of the parties are moving through the same dungeon and the same setting in notionally the same time-frame, though getting a proper calender set up is on my long list of to-dos. The game has an evolving ruleset that was origionally D&D 3.5 but is now more it's own thing than that (it has some pathfinder and OSR DNA plus the products of spending more time chatting about rules and game-design than actually playing). It's one of the projects and settings that I find most interesting. But it has such a long to-do list and I don't have that much energy actually allocated to it, so it'll all take a long time.
(If you're interested in checking it out and have a discord account I can provide an invite.)