Date: 2021-03-30 05:31 am (UTC)
Shadowrun is a bit of a pain to build/run; My previous group were an online group and what I would technically term "bloody munckins" - good sorts and generally good at keeping play going how they'd like it, but hard to keep up with mechanically speaking. This one runs fortnightly at my local uni; we've just finished two sessions of chargen and will hopefully see play this thursday.

Fallen Tower is a great game! It's run on discord, where I have separate channels for each party and so forth. People post in there when they have the time and attention for it, so it's a bit of a background hum of stuff going on for me. I def need to spend more time doing prep for it and generally running it, but it generally moves *very* slowly (the oldest party is getting on for a year old and is about halfway through 2nd level). All of the parties are moving through the same dungeon and the same setting in notionally the same time-frame, though getting a proper calender set up is on my long list of to-dos. The game has an evolving ruleset that was origionally D&D 3.5 but is now more it's own thing than that (it has some pathfinder and OSR DNA plus the products of spending more time chatting about rules and game-design than actually playing). It's one of the projects and settings that I find most interesting. But it has such a long to-do list and I don't have that much energy actually allocated to it, so it'll all take a long time.

(If you're interested in checking it out and have a discord account I can provide an invite.)
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contrarianarchon

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